I love pieces exploring controversial topics, regardless of the opinions expressed (as long as it's done artfully). I can't argue with a stranger's experience because it isn't MY experience, so I hardly feel threatened by simply being exposed to it.
In short, I enjoyed watching this.
The animation style was appropriate for the topic and adds to the ambiance, which this animation is laden with. The drawings of the characters themselves may have benefited from increased realism to drive home how grim the tone was, but the careful use of 3D and textures helped offset this. The music was a solid choice as well.
As a side note, have you seen the Backwater Gospel? If not, search it on YouTube as I think you'll enjoy it. I have a feeling you may have seen it since your preacher bears a striking resemblance to the preacher in this video. I'm assuming it's simply coincidence and am making no judgement! I simply wanted to point it out.
Thanks again for sharing! :D
I have seen Backwater! It's one of my absolute favorites! I enjoyed their art style and did mimic it some, but my preacher had a ton of influence from Henry Kane from Poltergeist and Mitt Romney / Ronald Reagan.=P Great pick up though=)
If you haven't, check out Jesus Camp, it's a documentary from 2006. It's one of the most disturbing things I've ever watched and one of the most brilliant parts about it is that it wasn't filmed in an "axe to grind" manner, which made it all the more eerie and disturbing.
Thanks for the review! Glad you enjoyed it.
10 More Babies, Pow pow pow pow!
I'm gonna be singing this at work all day tomorrow, I just know it.
I remember seeing this movie at the EMP in Seattle during my first year at the Art Institute. It was, by far, the best of the entire set. My friends and I laughed about it for DAYS. I still think I should have gone into the animation program rather than the stupid graphic design program!
Ha ha that's an awesome compliment, thanks. The animation program was pretty shitty too, funny thing is I made this before I even came to that school.
I love the experiential "games" that are starting to make their way, as a genre, to the players. While I enjoy gaming, always have, prolly always will, I think the idea that a game has to be a win or lose is antiquated. An interactive experience is all that is required, and the idea of "cinematic" games is actually taking the interaction OUT OF GAMING.
Poignant, simple, and meaningful. I enjoyed it very much.
For those of you, like me, who were confused in the beginning (9/10 because the instructions pass by too quickly to be able to read) here is some clarification:
At the start, Mad Karate Man begins running toward a banker. Keep your eye at the top of the screen; a white arrow above the banker's head will appear on the right side and approach center. Click the mouse ANYwhere when the arrow hits center. This will determine how long your aerial assault will be (shown on the bottom left corner).
While in the air you must click on the banker high, med high, med low, and low. He will block with his briefcase. Early on there isn't much you can do about it since moving around it is difficult, but later in the game you will simply blow through it. While in the air attempt to hit the banker as many times as possible, accumulating combo points for successive strikes without blocking. This will determine how much power you have, measured in the bottom right corner of the screen.
When you land, click ANYwhere when the arrow is closest to the white portion of the arc, indicating the ideal 45 degree angle. This will launch the banker, and the game is afoot!
Use kicks to launch the banker higher, either by clicking the large button to his left or on himself directly. Clicking on ninjas does NOT use up power but in fact ADDS power, so do it often! It does cause the kick cooldown to restart, however.
Energy beam clears obstacles and accelerates the banker.
Early on you will depend entirely on luck to get combos, which is the only real method of gaining power. Power will allow you to use kicks and extend the launch, gaining you more points. Points will be used to upgrade.
Near the end of the game you will find that you can almost keep the banker up indefinitely if you are capable of consistantly clicking on the ninjas, gaining power.
My tip is not to kick the banker again until you've noticed that the +height numbers have stopped increasing. This indicates that you are at or past the peak of the arc and another kick will have the most effectiveness. It also allows you to kick ninjas in the meantime and refill your bar.
Another tip: Do NOT invest in the "Body Mass" upgrade (increases your max power) until you are consistently able to rack up combos. Similarly, until you have sufficient power and time in the air to destroy a briefcase there is no need to invest in lowering the briefcase's HP.
I suggest investing in time, air speed, and air power to start with to get the ball rolling. Whenever possible, upgrade final kick power, of course.
Hope this helps. Enjoy!
Not Half Bad
A pretty solid block breaker game overall.
A reviewer below me mentioned the edge of the paddle not returning, which I experienced as well.
The music doesn't match my tastes, and since it is "edgy" I'd give the option for a mute button or even more options for music, if you get ambitious.
I would suggest making the player click before dropping the new ball. If you aren't near the center, and with the edges of the paddle not working, it causes secondary losses.
Power ups would be awesome, but I'm not docking you for that.
+5 for successfully rendering and programming a relatively solid game for the genre. -1 for music and -1 for minor glitches.
Keep at it. :)
Thanks for the review man.
This is a good rendition of the original. It's got depth and character but keeps true to the original. I enjoyed it. :)
By the way, rating this song based on the fact that it was inspired by a song from Naruto is rediculous. Seriously, why hate a Japanese cartoon so much? You obviously knew it was from Naruto so only purpose of coming here was to publicly state you "hate it".
Guess what? Homophobes are typically closet gays. I'm guessing your Naruphobia is because you actually like the show and can't admit it openly.
Hey, Naruphobia is a good word. I don't think anybody else has come up with it yet.... I claim it in the name of Mobri Domble the Magnificent!
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